Cohort
Scripted multiplayer cursors over any content: named pointers glide on curved, slightly overshooting springs to percent or [data-cohort] targets, then click with ripples, drag selections, type comment bubbles and float emoji reactions — concurrently and on loop. Pauses politely when a real pointer enters, sleeps offscreen, and parks at first targets under reduced motion.
motionfree
"use client";
import * as React from "react";
import { motion, motionValue, useSpring, type MotionValue } from "motion/react";
import { cn } from "@/lib/utils";
import { useReducedMotion } from "@/registry/default/hooks/use-reduced-motion/use-reduced-motion";
import { useVisibilityPause } from "@/registry/default/hooks/use-visibility-pause/use-visibility-pause";
/** A point in percent of the container: `[x%, y%]`. */
export type CohortPoint = readonly [x: number, y: number];
/** A rectangle in percent of the container: `[x%, y%, width%, height%]`. */
export type CohortRect = readonly [x: number, y: number, width: number, height: number];
/**
* Where a step points. Either percent coordinates, or a string: a bare name
* (`"title"`) resolves to `[data-cohort="title"]` inside the children; anything
* else is used as a CSS selector scoped to the children. Unresolvable targets
* fall back to the container centre.
*/
export type CohortTarget = string | CohortPoint | CohortRect;
/** One step of a cursor's script. Durations are in ms (before `speedScale`). */
export type CohortStep =
| {
/** Glide to a target along a curved, slightly overshooting path. */
type: "move";
to: CohortTarget;
/** Point within an element/rect target, as fractions `[0..1, 0..1]`. @default [0.5, 0.5] */
anchor?: CohortPoint;
/** Travel time. @default derived from distance (~500–1500ms) */
duration?: number;
}
| {
/** Press: the pointer dips and a ripple rings out in the cursor's color. */
type: "click";
}
| {
/** Travel to the target's top-left, then drag a translucent selection over it. */
type: "select";
target: string | CohortRect;
/** Drag time. @default 700 */
duration?: number;
}
| {
/** A comment bubble beside the name pill types out `text`. */
type: "type";
text: string;
/** Typing time. @default 55ms per character */
duration?: number;
/** How long the finished comment stays before the next step. @default 900 */
hold?: number;
}
| {
/** An emoji floats up from the pointer and fades. */
type: "react";
emoji: string;
}
| {
/** Idle in place (with a subtle drift). */
type: "wait";
/** @default 900 */
duration?: number;
};
/** One scripted collaborator. */
export interface CohortCursor {
/** Label shown in the name pill. */
name: string;
/** Pointer, pill, selection and ripple color (any CSS color). */
color: string;
/** Steps acted out in order; runs concurrently with the other cursors. */
script: CohortStep[];
}
/** Imperative controls exposed via `ref`. */
export interface CohortHandle {
/** Clear every selection/comment and replay all scripts from the intro. */
restart: () => void;
}
export interface CohortProps
extends Omit<React.ComponentPropsWithoutRef<"div">, "children"> {
/** The content the cursors perform over. Tag targets with `data-cohort="name"`. */
children?: React.ReactNode;
/** The scripted collaborators (2–4 reads best). @default three cursors on a percent-based script */
cursors?: CohortCursor[];
/** Restart each script when it ends. @default true */
loop?: boolean;
/** Playback rate of every script. @default 1 */
speedScale?: number;
/** When the visitor's pointer enters, cursors finish their step then idle; they resume 1.5s after it leaves. @default true */
pauseOnPointer?: boolean;
/** Freeze the scripts where they are. @default false */
paused?: boolean;
/** Imperative handle — `restart()`. */
ref?: React.Ref<CohortHandle>;
}
const DEFAULT_CURSORS: CohortCursor[] = [
{
name: "Mara",
color: "#a5b4fc",
script: [
{ type: "move", to: [30, 28] },
{ type: "wait", duration: 400 },
{ type: "select", target: [16, 20, 42, 14] },
{ type: "type", text: "Tighten this intro?" },
{ type: "move", to: [66, 64] },
{ type: "click" },
{ type: "react", emoji: "👍" },
{ type: "wait", duration: 1100 },
],
},
{
name: "Jun",
color: "#f9a8d4",
script: [
{ type: "wait", duration: 600 },
{ type: "move", to: [72, 30] },
{ type: "click" },
{ type: "wait", duration: 500 },
{ type: "move", to: [52, 72] },
{ type: "type", text: "Love this part" },
{ type: "react", emoji: "✨" },
{ type: "move", to: [38, 82] },
{ type: "wait", duration: 900 },
],
},
{
name: "Ola",
color: "#6ee7b7",
script: [
{ type: "wait", duration: 1200 },
{ type: "move", to: [36, 62] },
{ type: "react", emoji: "🎉" },
{ type: "wait", duration: 700 },
{ type: "select", target: [56, 42, 30, 16] },
{ type: "wait", duration: 900 },
{ type: "move", to: [78, 78] },
{ type: "click" },
{ type: "wait", duration: 1200 },
],
},
];
const INTRO_STAGGER = 0.35; // s between cursors fading in
const INTRO_FADE = 0.45; // s
const RESUME_DELAY = 1.5; // s after the real pointer leaves
const CLICK_MS = 320;
const PILL_SPRING = { stiffness: 170, damping: 22, mass: 0.9 };
// Underdamped spring step response (ζ≈0.68 → ~5% overshoot), normalized to s∈[0,1].
const ZETA = 0.68;
const OMEGA = 10;
const OMEGA_D = OMEGA * Math.sqrt(1 - ZETA * ZETA);
function springEase(s: number) {
if (s >= 1) return 1;
const e = Math.exp(-ZETA * OMEGA * s);
return 1 - e * (Math.cos(OMEGA_D * s) + ((ZETA * OMEGA) / OMEGA_D) * Math.sin(OMEGA_D * s));
}
const easeInOut = (s: number) => (s < 0.5 ? 2 * s * s : 1 - Math.pow(-2 * s + 2, 2) / 2);
const clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v));
/** Pill text color: white on dark hex fills, near-black otherwise (non-hex colors keep the dark default). */
function inkOn(color: string) {
const m = /^#?([0-9a-f]{3}|[0-9a-f]{6})$/i.exec(color.trim());
if (!m) return "#0a0a0a";
const h = m[1].length === 3 ? [...m[1]].map((c) => c + c).join("") : m[1];
const [r, g, b] = [0, 2, 4].map((i) => {
const c = parseInt(h.slice(i, i + 2), 16) / 255;
return c <= 0.03928 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4;
});
const lum = 0.2126 * r + 0.7152 * g + 0.0722 * b;
// Contrast vs white (1.05/(L+0.05)) beats contrast vs near-black ((L+0.05)/0.05) below L≈0.18.
return lum < 0.18 ? "#ffffff" : "#0a0a0a";
}
function hashString(str: string) {
let h = 2166136261;
for (let i = 0; i < str.length; i++) {
h ^= str.charCodeAt(i);
h = Math.imul(h, 16777619);
}
return h >>> 0;
}
function mulberry32(seed: number) {
let a = seed;
return () => {
a |= 0;
a = (a + 0x6d2b79f5) | 0;
let t = Math.imul(a ^ (a >>> 15), 1 | a);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
type Vec = { x: number; y: number };
type Box = { x: number; y: number; w: number; h: number };
// Internal ops: `select` expands to a move to the top-left + a drag.
type Op =
| { k: "move"; to: CohortTarget; anchor: CohortPoint; dur?: number }
| { k: "drag"; target: string | CohortRect; dur: number }
| { k: "click" }
| { k: "type"; text: string; dur: number; hold: number }
| { k: "react"; emoji: string }
| { k: "wait"; dur: number };
function compile(script: CohortStep[]): Op[] {
const ops: Op[] = [];
for (const s of script) {
switch (s.type) {
case "move":
ops.push({ k: "move", to: s.to, anchor: s.anchor ?? [0.5, 0.5], dur: s.duration });
break;
case "select":
ops.push({ k: "move", to: s.target, anchor: [0, 0] });
ops.push({ k: "drag", target: s.target, dur: s.duration ?? 700 });
break;
case "click":
ops.push({ k: "click" });
break;
case "type":
ops.push({ k: "type", text: s.text, dur: s.duration ?? s.text.length * 55, hold: s.hold ?? 900 });
break;
case "react":
ops.push({ k: "react", emoji: s.emoji });
break;
case "wait":
ops.push({ k: "wait", dur: s.duration ?? 900 });
break;
}
}
return ops;
}
interface Runtime {
x: MotionValue<number>;
y: MotionValue<number>;
scale: MotionValue<number>;
opacity: MotionValue<number>;
selX: MotionValue<number>;
selY: MotionValue<number>;
selW: MotionValue<number>;
selH: MotionValue<number>;
selO: MotionValue<number>;
bubbleO: MotionValue<number>;
text: MotionValue<string>;
pillX?: MotionValue<number>;
pillY?: MotionValue<number>;
ops: Op[];
seed: number;
rng: () => number;
phase: "intro" | "run" | "done";
i: number;
/** Current step has finished; waiting for permission to start the next. */
pending: boolean;
stepStart: number;
base: Vec;
from: Vec;
to: Vec;
ctrl: Vec;
dur: number;
selTarget: number;
bubbleTarget: number;
drift: number;
driftPhase: number;
gen: number;
/** Last resolved destination spec, re-resolved on resize. */
rest: { to: CohortTarget; anchor: CohortPoint } | null;
selSpec: string | CohortRect | null;
}
interface Fx {
id: number;
kind: "ripple" | "react";
x: number;
y: number;
color: string;
emoji?: string;
}
function isRect(t: CohortTarget): t is CohortRect {
return typeof t !== "string" && t.length === 4;
}
/**
* Cohort — fake live collaboration for marketing heroes. A handful of named
* pointers (arrow + name pill in their color) act out looping scripts over
* the children: gliding along curved, slightly overshooting paths, clicking
* with ripples, dragging translucent selections, typing comment bubbles and
* floating emoji reactions. Scripts run concurrently; pointer positions are
* driven by motion values (no per-frame React renders) and the name pill
* trails on a softer spring. Targets resolve from percent coordinates or
* `[data-cohort]` elements inside the children, measured relative to the
* container and re-measured on resize. When the visitor's pointer enters,
* cursors finish their current step and idle with a subtle drift, resuming
* 1.5s after it leaves. The overlay is `aria-hidden` and pointer-transparent;
* playback pauses offscreen and on hidden tabs. Under reduced motion the
* cursors park at their first targets with their name pills — no motion.
*/
export function Cohort({
children,
className,
cursors = DEFAULT_CURSORS,
loop = true,
speedScale = 1,
pauseOnPointer = true,
paused = false,
ref,
onPointerEnter,
onPointerLeave,
...props
}: CohortProps) {
const reducedMotion = useReducedMotion();
const [fx, setFx] = React.useState<Fx[]>([]);
const fxId = React.useRef(0);
// Scripts are plain data: key on their content so inline literals don't reset playback.
const cursorsKey = JSON.stringify(cursors);
const scriptHash = hashString(cursorsKey);
const runtimes = React.useMemo<Runtime[]>(
() =>
cursors.map((c, idx) => {
const seed = hashString(`${c.name}:${idx}`);
const rng = mulberry32(seed);
return {
x: motionValue(0),
y: motionValue(0),
scale: motionValue(1),
opacity: motionValue(0),
selX: motionValue(0),
selY: motionValue(0),
selW: motionValue(0),
selH: motionValue(0),
selO: motionValue(0),
bubbleO: motionValue(0),
text: motionValue(""),
ops: compile(c.script),
seed,
rng,
phase: "intro",
i: 0,
pending: true,
stepStart: 0,
base: { x: 0, y: 0 },
from: { x: 0, y: 0 },
to: { x: 0, y: 0 },
ctrl: { x: 0, y: 0 },
dur: 0,
selTarget: 0,
bubbleTarget: 0,
drift: 1,
driftPhase: rng() * Math.PI * 2,
gen: 0,
rest: null,
selSpec: null,
};
}),
// eslint-disable-next-line react-hooks/exhaustive-deps
[cursorsKey]
);
const live = React.useRef({
clock: 0,
real: 0,
last: -1,
inside: false,
leftAt: -Infinity,
size: { w: 0, h: 0 },
gen: 0,
});
const opts = React.useRef({ loop, speedScale, pauseOnPointer, cursors, reducedMotion });
opts.current = { loop, speedScale, pauseOnPointer, cursors, reducedMotion };
const containerRef = useVisibilityPause<HTMLDivElement>((elapsed) => tick(elapsed), {
paused: reducedMotion || paused,
});
// --- target resolution (container-relative px) -----------------------------
const resolveBox = React.useCallback((t: CohortTarget): Box => {
const { w, h } = live.current.size;
if (typeof t !== "string") {
if (isRect(t)) return { x: (t[0] / 100) * w, y: (t[1] / 100) * h, w: (t[2] / 100) * w, h: (t[3] / 100) * h };
return { x: (t[0] / 100) * w, y: (t[1] / 100) * h, w: 0, h: 0 };
}
const root = containerRef.current;
let el: Element | null = null;
if (root) {
const sel = /^[\w-]+$/.test(t) ? `[data-cohort="${t}"]` : t;
try {
el = root.querySelector(sel);
} catch {
el = null;
}
}
if (!root || !el) return { x: w / 2, y: h / 2, w: 0, h: 0 };
const rr = root.getBoundingClientRect();
const er = el.getBoundingClientRect();
return { x: er.left - rr.left, y: er.top - rr.top, w: er.width, h: er.height };
}, [containerRef]);
const resolvePoint = React.useCallback(
(t: CohortTarget, anchor: CohortPoint): Vec => {
const b = resolveBox(t);
return { x: b.x + b.w * anchor[0], y: b.y + b.h * anchor[1] };
},
[resolveBox]
);
const spawn = React.useCallback((f: Omit<Fx, "id">) => {
const id = ++fxId.current;
setFx((prev) => [...prev.slice(-11), { ...f, id }]);
}, []);
const teleport = (r: Runtime, p: Vec) => {
r.base = { ...p };
r.x.jump(p.x);
r.y.jump(p.y);
r.pillX?.jump(p.x);
r.pillY?.jump(p.y);
};
const clearMarks = (r: Runtime, hard: boolean) => {
r.selTarget = 0;
r.bubbleTarget = 0;
if (hard) {
r.selO.set(0);
r.bubbleO.set(0);
r.text.set("");
}
};
const firstTarget = (r: Runtime) => {
const first = r.ops.find((o) => o.k === "move") as Extract<Op, { k: "move" }> | undefined;
return first ? { to: first.to, anchor: first.anchor } : null;
};
const measure = () => {
const el = containerRef.current;
if (!el) return;
const rect = el.getBoundingClientRect();
live.current.size = { w: rect.width, h: rect.height };
};
/** Park every cursor at its first target, fully visible (reduced motion / paused-from-start frame). */
const placeStatic = () => {
measure();
for (const r of runtimes) {
const t = firstTarget(r);
const p = t ? resolvePoint(t.to, t.anchor) : { x: live.current.size.w / 2, y: live.current.size.h / 2 };
teleport(r, p);
r.rest = t;
r.opacity.set(1);
r.scale.set(1);
clearMarks(r, true);
r.phase = "run";
r.i = 0;
r.pending = true;
r.drift = 1;
}
};
/** Fresh start: cursors wait offstage-adjacent, then fade in staggered and run. */
const reset = () => {
measure();
const L = live.current;
L.clock = 0;
L.last = -1;
for (const r of runtimes) {
r.rng = mulberry32(r.seed);
const t = firstTarget(r);
const p = t ? resolvePoint(t.to, t.anchor) : { x: L.size.w / 2, y: L.size.h / 2 };
const ang = r.rng() * Math.PI * 2;
const dist = 60 + r.rng() * 70;
teleport(r, {
x: clamp(p.x + Math.cos(ang) * dist, 12, Math.max(12, L.size.w - 60)),
y: clamp(p.y + Math.sin(ang) * dist, 12, Math.max(12, L.size.h - 40)),
});
r.rest = null;
r.selSpec = null;
r.opacity.set(0);
r.scale.set(1);
clearMarks(r, true);
r.phase = "intro";
r.i = 0;
r.pending = true;
r.drift = 1;
r.gen = L.gen;
}
setFx([]);
};
const beginStep = (r: Runtime, now: number) => {
const o = opts.current;
if (r.i >= r.ops.length) {
if (!o.loop || r.ops.length === 0) {
r.phase = "done";
return;
}
r.i = 0;
clearMarks(r, false);
}
const op = r.ops[r.i];
r.pending = false;
r.stepStart = now;
const color = o.cursors[runtimes.indexOf(r)]?.color ?? "#fff";
switch (op.k) {
case "move": {
clearMarks(r, false);
r.from = { ...r.base };
r.to = resolvePoint(op.to, op.anchor);
r.rest = { to: op.to, anchor: op.anchor };
const dx = r.to.x - r.from.x;
const dy = r.to.y - r.from.y;
const dist = Math.hypot(dx, dy);
const bend = dist * (0.12 + r.rng() * 0.16) * (r.rng() < 0.5 ? -1 : 1);
const nx = dist > 0 ? -dy / dist : 0;
const ny = dist > 0 ? dx / dist : 0;
r.ctrl = { x: (r.from.x + r.to.x) / 2 + nx * bend, y: (r.from.y + r.to.y) / 2 + ny * bend };
r.dur = op.dur ?? clamp(520 + dist * 0.9, 500, 1500);
if (dist < 3) r.dur = Math.min(r.dur, 200);
break;
}
case "drag": {
const b = resolveBox(op.target);
r.from = { x: b.x, y: b.y };
r.to = { x: b.x + b.w, y: b.y + b.h };
r.selSpec = op.target;
r.rest = { to: op.target, anchor: [1, 1] };
r.dur = op.dur;
r.selX.set(b.x);
r.selY.set(b.y);
r.selW.set(0);
r.selH.set(0);
r.selO.set(0);
r.selTarget = 1;
break;
}
case "click":
r.dur = CLICK_MS;
spawn({ kind: "ripple", x: r.base.x, y: r.base.y, color });
break;
case "type":
r.text.set("");
r.bubbleTarget = 1;
r.dur = op.dur + op.hold;
break;
case "react":
r.dur = 520;
spawn({ kind: "react", x: r.base.x, y: r.base.y, color, emoji: op.emoji });
break;
case "wait":
r.dur = op.dur;
break;
}
};
function tick(elapsed: number) {
const L = live.current;
const o = opts.current;
const dt = L.last < 0 ? 0 : clamp(elapsed - L.last, 0, 0.1);
L.last = elapsed;
L.real += dt;
L.clock += dt * Math.max(0, o.speedScale);
const now = L.clock;
const smooth = 1 - Math.exp(-dt * 9);
const canAdvance = !o.pauseOnPointer || (!L.inside && L.real - L.leftAt >= RESUME_DELAY);
runtimes.forEach((r, idx) => {
// Re-measure after a resize: snap parked cursors / retarget the live move.
if (r.gen !== L.gen) {
r.gen = L.gen;
const op = r.ops[r.i];
if (!r.pending && op?.k === "move") {
r.to = resolvePoint(op.to, op.anchor);
} else if (r.rest && !(op?.k === "drag" && !r.pending)) {
r.base = resolvePoint(r.rest.to, r.rest.anchor);
}
if (r.selSpec && r.selTarget > 0 && !(op?.k === "drag" && !r.pending)) {
const b = resolveBox(r.selSpec);
r.selX.set(b.x);
r.selY.set(b.y);
r.selW.set(b.w);
r.selH.set(b.h);
}
}
if (r.phase === "intro") {
const t = now - idx * INTRO_STAGGER;
r.opacity.set(clamp(t / INTRO_FADE, 0, 1));
if (t >= INTRO_FADE) r.phase = "run";
}
let moving = false;
if (r.phase === "run") {
if (r.pending && canAdvance) beginStep(r, now);
const op = r.ops[r.i];
if (r.phase === "run" && !r.pending && op) {
const ms = (now - r.stepStart) * 1000;
const s = r.dur > 0 ? ms / r.dur : 1;
switch (op.k) {
case "move": {
moving = true;
const p = springEase(Math.min(s, 1));
const q = 1 - p;
r.base =
s >= 1
? { ...r.to }
: {
x: q * q * r.from.x + 2 * q * p * r.ctrl.x + p * p * r.to.x,
y: q * q * r.from.y + 2 * q * p * r.ctrl.y + p * p * r.to.y,
};
break;
}
case "drag": {
moving = true;
const e = easeInOut(clamp(s, 0, 1));
r.base = { x: r.from.x + (r.to.x - r.from.x) * e, y: r.from.y + (r.to.y - r.from.y) * e };
r.selW.set(Math.max(0, r.base.x - r.from.x));
r.selH.set(Math.max(0, r.base.y - r.from.y));
break;
}
case "click":
r.scale.set(1 - 0.18 * Math.sin(Math.PI * clamp(s, 0, 1)));
break;
case "type": {
const n = Math.floor(op.text.length * clamp(op.dur > 0 ? ms / op.dur : 1, 0, 1));
if (r.text.get().length !== n) r.text.set(op.text.slice(0, n));
break;
}
default:
break;
}
if (s >= 1) {
if (op.k === "click") r.scale.set(1);
r.i += 1;
r.pending = true;
if (canAdvance) beginStep(r, now);
}
}
}
// Subtle human drift whenever the pointer isn't travelling.
r.drift += ((moving ? 0 : 1) - r.drift) * (1 - Math.exp(-dt * 3));
const ph = r.driftPhase;
const dx = Math.sin(L.real * 0.9 + ph) * 3.2 * r.drift;
const dy = Math.sin(L.real * 1.3 + ph * 1.7) * 2.4 * r.drift;
r.x.set(r.base.x + dx);
r.y.set(r.base.y + dy);
r.selO.set(r.selO.get() + (r.selTarget - r.selO.get()) * smooth);
const bo = r.bubbleO.get() + (r.bubbleTarget - r.bubbleO.get()) * smooth;
r.bubbleO.set(bo);
if (r.bubbleTarget === 0 && bo < 0.02 && r.text.get() !== "") r.text.set("");
});
}
// Mount / script change / motion preference: lay out the opening frame.
React.useLayoutEffect(() => {
if (reducedMotion) placeStatic();
else if (paused && live.current.clock === 0) placeStatic();
else if (live.current.clock === 0) reset();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [runtimes, reducedMotion]);
React.useEffect(() => {
if (paused && !reducedMotion && live.current.clock === 0) placeStatic();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [paused]);
// Container-relative measurement: re-measure on resize; ticks re-resolve targets.
React.useEffect(() => {
const el = containerRef.current;
if (!el || typeof ResizeObserver === "undefined") return;
const ro = new ResizeObserver(() => {
measure();
live.current.gen += 1;
if (opts.current.reducedMotion) placeStatic();
});
ro.observe(el);
return () => ro.disconnect();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [runtimes]);
React.useImperativeHandle(
ref,
() => ({
restart: () => {
if (opts.current.reducedMotion) placeStatic();
else reset();
},
}),
// eslint-disable-next-line react-hooks/exhaustive-deps
[runtimes]
);
const removeFx = React.useCallback((id: number) => {
setFx((prev) => prev.filter((f) => f.id !== id));
}, []);
return (
<div
ref={containerRef}
data-crucible="cohort"
className={cn("relative isolate", className)}
onPointerEnter={(e) => {
live.current.inside = true;
onPointerEnter?.(e);
}}
onPointerLeave={(e) => {
live.current.inside = false;
live.current.leftAt = live.current.real;
onPointerLeave?.(e);
}}
{...props}
>
{children}
<div aria-hidden className="pointer-events-none absolute inset-0 z-30 select-none">
{runtimes.map((r, i) => {
const c = cursors[i];
if (!c) return null;
return (
<motion.div
key={`sel-${i}`}
className="absolute left-0 top-0 rounded-[3px]"
style={{
x: r.selX,
y: r.selY,
width: r.selW,
height: r.selH,
opacity: r.selO,
backgroundColor: `color-mix(in srgb, ${c.color} 16%, transparent)`,
boxShadow: `inset 0 0 0 1px color-mix(in srgb, ${c.color} 55%, transparent)`,
}}
/>
);
})}
{fx.map((f) =>
f.kind === "ripple" ? (
<motion.span
key={f.id}
className="absolute block size-9 rounded-full"
style={{ left: f.x - 18, top: f.y - 18, boxShadow: `0 0 0 1.5px ${f.color}` }}
initial={{ scale: 0.2, opacity: 0.9 }}
animate={{ scale: 1.1, opacity: 0 }}
transition={{ duration: 0.6, ease: [0.22, 1, 0.36, 1] }}
onAnimationComplete={() => removeFx(f.id)}
/>
) : (
<motion.span
key={f.id}
className="absolute block text-xl leading-none"
style={{ left: f.x + 6, top: f.y - 22 }}
initial={{ y: 0, opacity: 0, scale: 0.6 }}
animate={{ y: -58, opacity: [0, 1, 1, 0], scale: [0.6, 1.15, 1, 0.95] }}
transition={{ duration: 1.5, ease: "easeOut", times: [0, 0.18, 0.7, 1] }}
onAnimationComplete={() => removeFx(f.id)}
>
{f.emoji}
</motion.span>
)
)}
{runtimes.map((r, i) => {
const c = cursors[i];
if (!c) return null;
return <CohortPointer key={`ptr-${scriptHash}-${i}`} runtime={r} cursor={c} still={reducedMotion} />;
})}
</div>
</div>
);
}
function CohortPointer({ runtime: r, cursor, still }: { runtime: Runtime; cursor: CohortCursor; still: boolean }) {
const springX = useSpring(r.x, PILL_SPRING);
const springY = useSpring(r.y, PILL_SPRING);
React.useLayoutEffect(() => {
r.pillX = springX;
r.pillY = springY;
springX.jump(r.x.get());
springY.jump(r.y.get());
return () => {
r.pillX = undefined;
r.pillY = undefined;
};
}, [r, springX, springY]);
const pillX = still ? r.x : springX;
const pillY = still ? r.y : springY;
return (
<>
<motion.div
className="absolute left-0 top-0"
style={{ x: pillX, y: pillY, opacity: r.opacity }}
>
<div className="absolute left-[13px] top-[19px] flex flex-col items-start gap-1">
<span
className="whitespace-nowrap rounded-full px-2 py-[3px] text-[11px] font-medium leading-none shadow-[0_2px_8px_rgba(0,0,0,0.35)]"
style={{ backgroundColor: cursor.color, color: inkOn(cursor.color) }}
>
{cursor.name}
</span>
<motion.div
className="w-max max-w-[190px] rounded-xl rounded-tl-sm border border-white/10 bg-neutral-900/95 px-2.5 py-1.5 text-xs leading-snug text-neutral-100 shadow-[0_6px_20px_rgba(0,0,0,0.45)]"
style={{ opacity: r.bubbleO }}
>
<motion.span>{r.text}</motion.span>
<span
className="ml-px inline-block h-[0.9em] w-px translate-y-[0.12em] animate-pulse"
style={{ backgroundColor: cursor.color }}
/>
</motion.div>
</div>
</motion.div>
<motion.div
className="absolute left-0 top-0"
style={{ x: r.x, y: r.y, scale: r.scale, opacity: r.opacity, transformOrigin: "0px 0px" }}
>
<svg
width="20"
height="22"
viewBox="0 0 20 22"
className="-ml-[2px] -mt-[2px] block drop-shadow-[0_2px_4px_rgba(0,0,0,0.45)]"
>
<path
d="M2 2 L2 18.5 L6.4 14.6 L9.3 21 L12.1 19.8 L9.3 13.5 L15.2 13.2 Z"
fill={cursor.color}
stroke="rgba(10,10,10,0.85)"
strokeWidth="1.1"
strokeLinejoin="round"
/>
</svg>
</motion.div>
</>
);
}
Installation
CLI
npx shadcn@latest add @crucible/cohortManual — install dependencies, then copy the source
npm install motionProps
| Prop | Type | Default | Description |
|---|---|---|---|
| children | React.ReactNode | The content the cursors perform over. Tag targets with data-cohort="name". | |
| cursors | CohortCursor[] | three cursors on a percent-based script | The scripted collaborators (2–4 reads best). |
| loop | boolean | true | Restart each script when it ends. |
| speedScale | number | 1 | Playback rate of every script. |
| pauseOnPointer | boolean | true | When the visitor's pointer enters, cursors finish their step then idle; they resume 1.5s after it leaves. |
| paused | boolean | false | Freeze the scripts where they are. |
| ref | React.Ref<CohortHandle> | Imperative handle — restart(). | |
Also accepts all props of Omit<React.ComponentPropsWithoutRef<"div">, "children"> — they pass through to the underlying element. | |||
Honors prefers-reduced-motion with a designed static fallback, and passes className through.